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Unnamed File 000008.bina
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Text File
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1999-11-11
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5KB
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189 lines
/* ************* BLACK FOREST ****************** */
/* 4 MAY 99 */
#include_drs random_map.def 54000
ai_info_map_type BLACK_FOREST
/* ****************************************************** */
<PLAYER_SETUP>
random_placement /* note this is only currently valid entry */
/* ****************************************************** */
<LAND_GENERATION>
base_terrain FOREST
create_player_lands
{
terrain_type GRASS
land_percent 50
base_size 13
other_zone_avoidance_distance 6
}
/* ****************************************************** */
<TERRAIN_GENERATION>
create_terrain FOREST
{
base_terrain GRASS
spacing_to_other_terrain_types 5
land_percent 20
number_of_clumps 24
set_avoid_player_start_areas
}
create_terrain GRASS
{
base_terrain FOREST
spacing_to_other_terrain_types 1
land_percent 7
number_of_clumps 9
set_avoid_player_start_areas
}
create_terrain LEAVES
{
base_terrain GRASS
spacing_to_other_terrain_types 1
land_percent 3
number_of_clumps 26
}
create_terrain LEAVES
{
base_terrain GRASS
spacing_to_other_terrain_types 1
land_percent 1
number_of_clumps 40
}
create_terrain GRASS3
{
base_terrain GRASS
number_of_clumps 24
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
/* PONDS FOR DA FISHIES */
create_terrain WATER
{
base_terrain GRASS
spacing_to_other_terrain_types 1
land_percent 1
number_of_clumps 4
set_avoid_player_start_areas
set_flat_terrain_only
}
create_terrain MED_WATER
{
base_terrain WATER
spacing_to_other_terrain_types 2
land_percent 1
number_of_clumps 4
set_avoid_player_start_areas
set_flat_terrain_only
}
/* ****************************************************** */
<OBJECTS_GENERATION>
/* PLAYER START OBJECTS */
#include_drs land_resources.inc 54103
create_object BOAR
{
number_of_objects 3
group_variance 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 35
min_distance_group_placement 5
}
create_object OAKTREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
create_object SHORE_FISH
{
number_of_objects 3
set_gaia_object_only
set_scaling_to_map_size
}
/* ****************************************************** */
<ELEVATION_GENERATION>
create_elevation 4
{
base_terrain GRASS
number_of_clumps 10
number_of_tiles 700
set_scale_by_groups
}
<ELEVATION_GENERATION>
create_elevation 7
{
base_terrain FOREST
number_of_clumps 7
number_of_tiles 4300
set_scale_by_groups
}
/* ****************************************************** */
<CONNECTION_GENERATION>
create_connect_all_players_land
{
replace_terrain GRASS GRASS
replace_terrain GRASS2 GRASS2
replace_terrain GRASS3 GRASS3
replace_terrain WATER SHALLOW
replace_terrain DEEP_WATER SHALLOW
replace_terrain FOREST GRASS
terrain_cost WATER 5
terrain_cost FOREST 2
terrain_cost GRASS 1
terrain_cost BEACH 4
terrain_size WATER 2 1
terrain_size GRASS 0 0
terrain_size GRASS2 0 0
terrain_size GRASS3 0 0
terrain_size FOREST 3 1
terrain_size DESERT 0 0
terrain_size SNOW2 0 0
}
create_connect_teams_lands
{
replace_terrain GRASS SNOW2
replace_terrain WATER SHALLOW
replace_terrain DEEP_WATER SHALLOW
replace_terrain FOREST SNOW2
replace_terrain PALM_DESERT DESERT
terrain_cost WATER 7
terrain_cost FOREST 7
terrain_cost GRASS 2
terrain_cost BEACH 4
terrain_cost SNOW2 1
terrain_size WATER 2 1
terrain_size GRASS 1 0
terrain_size GRASS2 1 0
terrain_size GRASS3 1 0
terrain_size FOREST 1 0
terrain_size DESERT 0 0
terrain_size SNOW2 0 0
}