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Text File  |  1999-11-11  |  5KB  |  189 lines

  1. /* ************* BLACK FOREST ****************** */
  2. /* 4 MAY 99 */
  3.  
  4. #include_drs random_map.def 54000
  5. ai_info_map_type           BLACK_FOREST 
  6.  
  7. /* ****************************************************** */
  8. <PLAYER_SETUP>
  9.   random_placement  /* note this is only currently valid entry */
  10.  
  11. /* ****************************************************** */
  12. <LAND_GENERATION>
  13. base_terrain FOREST
  14.  
  15. create_player_lands 
  16. {            
  17.   terrain_type                     GRASS
  18.   land_percent                     50
  19.   base_size                        13
  20.   other_zone_avoidance_distance    6
  21. }
  22.  
  23. /* ****************************************************** */
  24. <TERRAIN_GENERATION>
  25.  
  26. create_terrain FOREST
  27. {
  28.   base_terrain                   GRASS
  29.   spacing_to_other_terrain_types 5
  30.   land_percent                   20
  31.   number_of_clumps               24
  32.   set_avoid_player_start_areas     
  33. }
  34.  
  35. create_terrain GRASS
  36. {
  37.   base_terrain                   FOREST
  38.   spacing_to_other_terrain_types 1
  39.   land_percent                   7
  40.   number_of_clumps               9
  41.   set_avoid_player_start_areas     
  42. }
  43.  
  44. create_terrain LEAVES
  45. {
  46.   base_terrain                   GRASS
  47.   spacing_to_other_terrain_types 1
  48.   land_percent                   3
  49.   number_of_clumps               26
  50. }
  51.  
  52. create_terrain LEAVES
  53. {
  54.   base_terrain                   GRASS
  55.   spacing_to_other_terrain_types 1
  56.   land_percent                   1
  57.   number_of_clumps               40
  58. }
  59.  
  60. create_terrain GRASS3
  61. {
  62.   base_terrain                   GRASS
  63.   number_of_clumps               24
  64.   spacing_to_other_terrain_types 1
  65.   land_percent                   2
  66.   set_scale_by_size
  67. }
  68.  
  69. /* PONDS FOR DA FISHIES */
  70.  
  71. create_terrain WATER
  72. {
  73.   base_terrain                   GRASS
  74.   spacing_to_other_terrain_types 1
  75.   land_percent                   1
  76.   number_of_clumps               4
  77.   set_avoid_player_start_areas
  78.   set_flat_terrain_only     
  79. }
  80.  
  81. create_terrain MED_WATER
  82. {
  83.   base_terrain                   WATER
  84.   spacing_to_other_terrain_types 2
  85.   land_percent                   1
  86.   number_of_clumps               4
  87.   set_avoid_player_start_areas
  88.   set_flat_terrain_only     
  89. }
  90.  
  91. /* ****************************************************** */
  92. <OBJECTS_GENERATION>
  93.  
  94. /* PLAYER START OBJECTS */
  95.  
  96. #include_drs land_resources.inc 54103
  97.  
  98. create_object BOAR
  99. {
  100.    number_of_objects 3
  101.    group_variance    1
  102.    set_loose_grouping
  103.    set_gaia_object_only
  104.    set_place_for_every_player
  105.    min_distance_to_players    35
  106.    min_distance_group_placement  5
  107. }
  108.  
  109. create_object OAKTREE
  110. {
  111.   number_of_objects          100
  112.   set_gaia_object_only
  113.   min_distance_to_players       6
  114.   min_distance_group_placement  2
  115. }
  116.  
  117. create_object SHORE_FISH
  118. {
  119.   number_of_objects          3
  120.   set_gaia_object_only
  121.   set_scaling_to_map_size
  122. }
  123.  
  124. /* ****************************************************** */
  125.  
  126. <ELEVATION_GENERATION>
  127.  
  128. create_elevation        4
  129. {
  130.   base_terrain             GRASS
  131.   number_of_clumps         10
  132.   number_of_tiles         700
  133.   set_scale_by_groups           
  134. }
  135.  
  136. <ELEVATION_GENERATION>
  137. create_elevation        7
  138. {
  139.   base_terrain             FOREST
  140.   number_of_clumps         7
  141.   number_of_tiles               4300
  142.   set_scale_by_groups           
  143. }
  144.  
  145. /* ****************************************************** */
  146. <CONNECTION_GENERATION>
  147. create_connect_all_players_land 
  148. {
  149.   replace_terrain GRASS         GRASS
  150.   replace_terrain GRASS2        GRASS2
  151.   replace_terrain GRASS3        GRASS3
  152.   replace_terrain WATER         SHALLOW
  153.   replace_terrain DEEP_WATER    SHALLOW
  154.   replace_terrain FOREST        GRASS 
  155.   terrain_cost    WATER         5
  156.   terrain_cost    FOREST        2
  157.   terrain_cost    GRASS         1
  158.   terrain_cost    BEACH         4
  159.   terrain_size    WATER         2       1
  160.   terrain_size    GRASS         0       0
  161.   terrain_size    GRASS2        0       0
  162.   terrain_size    GRASS3        0       0
  163.   terrain_size    FOREST        3       1
  164.   terrain_size    DESERT        0       0
  165.   terrain_size    SNOW2         0       0
  166. }
  167.  
  168. create_connect_teams_lands
  169. {
  170.   replace_terrain GRASS         SNOW2
  171.   replace_terrain WATER         SHALLOW
  172.   replace_terrain DEEP_WATER    SHALLOW
  173.   replace_terrain FOREST        SNOW2 
  174.   replace_terrain PALM_DESERT   DESERT
  175.   terrain_cost    WATER         7
  176.   terrain_cost    FOREST        7
  177.   terrain_cost    GRASS         2
  178.   terrain_cost    BEACH         4
  179.   terrain_cost    SNOW2         1
  180.   terrain_size    WATER         2       1
  181.   terrain_size    GRASS         1       0
  182.   terrain_size    GRASS2        1       0
  183.   terrain_size    GRASS3        1       0
  184.   terrain_size    FOREST        1       0
  185.   terrain_size    DESERT        0       0
  186.   terrain_size    SNOW2         0       0
  187. }
  188.  
  189.